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Climate & Media Controls

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01 — Overview

Climate &
Media Controls

Distraction-Free Cabin Controls: A novel physical-digital interaction paradigm.

  • UX Design
  • Prototyping
  • Interaction Design
  • 2024–2025

My Role

Led the end-to-end design prototyping by integrating digital interaction, visual design, and physical controls for the best possible experience.

Outcome

Delivered a fully functional, drivable and tested prototype in 45 days. Drove 6 months of iterative refinement to reach production-ready design.

Impact

Informed a go / no-go leadership decision to avoid hardware rollback. Set a new benchmark for rapid prototyping and established a new scalable interaction and haptic pattern.

Design Iteration Jan – Jul 2024
User Testing · San Antonio Jul 2024
Redesign → Prototype 45 days · Aug 2024
User Testing · Palo Alto Oct 2024
Design Iteration Nov 2024
User Testing · Sacramento Nov 2024
User Testing · San Jose Mar 2025
Handover Apr 2025

02 — Background

Why this project existed

This project involved a redesign of digital climate and media controls with new hardware capability, after the previous design failed with multiple usability test metrics from the research study.

The shift to an all-digital control surface introduced new interaction challenges the existing design hadn't solved, particularly around safety, tactility, and perceived quality for truck customers.

03 — User Pain Points

What users struggled with

Existing vehicle UI showing climate and media control interface with jog dial interaction diagram

Quality

  • Hard to tap accurately without looking or while driving
  • Lost track of active state, increases eyes-off-road duration
  • Too many first-surface functions

Discoverability

  • Round dial doesn't imply jog interaction
  • Jog was not discovered without explanation
  • Jog added steps for quick actions

Balance

  • Truck customers prefer utility-focused, simple, easy-to-use controls

04 — Challenges

Constraints & complexity

Safety Risk

The shift from physical to digital-only controls forcing "eyes off the road" for a high-frequency task.

Tactility

Users look for blind actuation and "muscle memory" for climate experiences.

User Friction

Removing physical controls lowers perceived vehicle quality.

05 — Stakeholders

Who was involved

Design & Experience

Visual Design
Design system alignment
Hardware Design
Unified digital & physical design

Build & Integration

Hardware Engineering
Haptics & vehicle setup
Fabrication
Validated 3D-printed housing
Software Engineering
Flow & logic handoff

Validation & Decision-Making

Research Team
Setup & observation
Leadership
Design critiques & alignment

06 — Design Workflows

How I built it

Physical prototype dial installed in vehicle with the digital interface visible on the center console display

Figma

  • Define the UX flow and logic
  • Break down components into animation layers
  • Export layers into Protopie

Protopie

  • Create reusable components
  • Build states and logic
  • Integrates with real data
  • A/B testing

Hardware Integration

  • Setup design in vehicle cluster display
  • Test design with physical controls
  • Adjust position, visuals & interactions

07 — High Level Flow

Interaction architecture

Full interaction map covering all states, transitions, and edge cases across the climate and media control surfaces.

High-level UX flow diagram showing all screens, states, and interaction paths across climate and media controls

08 — Prototype I

First functional build

Repeater

  • Mirror climate controls in the cluster to support eyes-on-road interaction

Haptics

  • Haptic strength and resistance signal end limits
  • Haptic steps align with visual feedback

09 — Prototype I · A/B Testing

Repeater position & pagination

A/B Variants

  • Repeater design compared across multiple versions
  • Pagination layout tested for quick-access hierarchy

Metrics Measured

  • Time to locate the active function
  • User orientation and awareness within the system

10 — Prototype I · Research

What we learned

User testing session — researcher observing driver interaction with the in-vehicle prototype

✅ Repeater keeps attention on the road

  • Most users adopted the new interaction model after one drive
  • Users still preferred touch option when parked

✅ Physical + Digital received strong positive feedback

  • Most users found it easy and delightful
  • Users felt safer

⚠️ Discoverability

  • Users did not discover jog left/right immediately

⚠️ Visual & physical affordances mismatch

  • Touch targets are too small
  • Arc progress bar encouraged drag interaction
  • Short timeout caused unintended actuations
  • Excessive icon shifting
  • Rotary should protrude more for accessibility

11 — Prototype II · Research

Iteration results

✅ Tooltips improved discoverability

  • Reduced verbal instruction needed in most cases

✅ Longer timeout reduced errors

  • Additional timeout time prevents unintended actuations

⚠️ Visibility issue

  • Bigger visuals and higher contrast needed for daylight, glare, and low-light

🧠 Hybrid interaction expected

  • Users continue to expect touch input for quick access
  • Hardware remains preferred while driving

12 — Prototype III

Visual refinement & media integration

Visual Update

  • Incorporated visual changes to align with design systems
  • Increased target zones and space between functions
  • Minimized icon shifting
  • Increased contrast and color spread
  • Reordered the functions
  • Improved logic for sync states

Woodpecker & Drag Interactions

  • New drag gesture for quick temperature/volume adjustment
  • Drag zone referenced from iOS Control Center interaction model

Integration with Media Drawer

  • Built media drawer UX flow for switching source
  • Integrated media control with drawer flow
  • Added real music & sound to test interactions

User Research & Handover

  • Final round of user testing with production-ready prototype
  • Design handover to engineering team
01 Overview
02 Background
03 Pain Points
04 Challenges
05 Stakeholders
06 Workflows
07 High Level Flow
08 Prototype I
09 Proto I · A/B
10 Proto I · Study
11 Proto II · Study
12 Prototype III

Zhuyuan He

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