01 Overview
AI Tooling &
Prototyping
Exploring how AI can speed up creative and product work, from shader animation to multi-screen cockpit prototyping.
Role
Solo creative technologist.
Concept, live-coded shaders, and rapid prototyping.
Approach
Pairing with AI to write and rewrite code in real time, tuning by ear and by eye instead of storyboarding first.
Focus
Two threads: voice-reactive shader animation, and rapid prototyping for multi-screen, multi-control cockpit experiences.
02 Voice & Shader
Intelligent Voice Expression
Every parameter (ripple size, voice sensitivity, spring stiffness, damping) is exposed through a custom-built live panel, so a whole family of visual behaviors can be explored without leaving the browser.
Intelligent States
Each state maps a different moment in a voice conversation to a distinct animation behavior.
03 Rapid Prototyping
Experience and UI Orchestration
The same AI-assisted approach applies beyond shaders: using AI to rapidly prototype multi-screen, multi-control cockpit experiences, so a single set of design components can adapt across platforms and views instead of being rebuilt for each one.
Reusable Components
Building UI components once and reusing them across different views, from the cockpit cluster to other screen types, instead of rebuilding the same interaction for every surface.
Pixel-Perfect Alignment
An assistant ruler I built to check UI component positions and spacing at a glance, catching misalignment that is easy to miss by eye alone.
Use Case Examples for GenUI
A few concrete GenUI moments prototyped this way, from a proactive arrival cue to camera-based detection and a routing alert.